![]() ![]() They cost guild goods so check if you can afford them. If anyone could play GvG that puts extra obligation on leaders though it's actually no different from the guild battlegrounds. Something new for guildmates) 'GMLGuild Perks') ('GMLActive Perks') 'GMLDaily Donations:') ('GMLBoosts at Level s') ('GMLBoosts can be activated by your Guild Administrator and will be available as soon as you donated enough to reach Level 1. Allowing players to play in their future eras should theoretically be ok, but would likely generate a huge amount of confusion and questions. It would probably be necessary to limit the frequency with which the portals can be used to control the amount of new goods and troops coming into a guild. Overall game balance is a question but I think this is very general, so it's impact would be spread out and positive. I can't think of any direct impact on other game features, exceept if my suggestion about goods in GvG were used. What might be possible would be to make the GvG require personal goods rather than treasury so anyone could play it. A very late age player might not want to play a very early age, but it could be an interesting challenge in itself and there would be goods to be won to help early age players in the guild and to donate to the treasury. A final reward would be goods and troops from that era. Players play something like a settlement with buildings and troops from that era. Later age players will have forgotten how to do battles with earlier era troops in particular and will have to figure out everything else to do a small settlement again.Ī technology in 'Space Hub' provides a portal for all players to previous eras (or it could be limited to the Earth bound ones). Much more game variety and effectively new challenges. ![]()
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